Education

 

 
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I have the audacity to believe that peoples everywhere can have three meals a days for their bodies, education and culture for their minds, and dignity, equality, and freedom for their spirits.
— Martain Luther King Jr.
Education is the most powerful weapon which you can use to change the world
— Nelson Mandela

An Education in Technology and entrepreneurship is Essential for Black Children to Thrive in a Modern Society. As the System Falls far Short in the black community, We're Filling the Gap.

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Introduction

"Young Black Achievers" is a program created by the “ABC Foundation” to address specific education gaps related to black children and youth not being properly exposed to or taught technology, digital media, and entrepreneurship. This includes "app" development, social media marketing, animation, and video production, among other highly in demand tech/business oriented services. Young Black Achievers will also partner with schools and community based organizations to generally support local educational programs and initiatives that targets black children.

In addition to assisting young people in gaining much needed marketable skills in this new era of technology,  Young Black Achievers, we'll further provide actual internships, jobs, and micro-business opportunities/loans to give those youth that are in need and ready an opportunity to get hands on experience and earn money. Our research along with studies conducted by Harvard University and the Bill & Melinda Gates Foundation, show that this combination of educational based services will greatly increase the chances of our youth staying in school and going on to college, while further significantly helping reduce crime and youth/gang related violence.

 

Problem

  • Lack of technology and entrepreneurship training for children and youth in the black community

 

  • Lack of resources, manpower, and mentors for schools and local community organizations that are fighting to provide proper education to children and youth in the black community

 

  • Lack of internships, jobs, and micro-business opportunities/loans for black youth -- or generally the fact that in must cases there is no way for youth to gain valuable hands on experience and/or earn money as an alternative to drug dealing or other financial oriented crimes

 

Solution

  • Provide technology, digital media, and entrepreneurship training programs for black children and youth in the black community

 

  • Provide resources, manpower, and mentors for schools and local educational based organizations/programs in the black community that are in need of assistance

 

  • Provide comprehensive internship and job placement services, and actual micro-business opportunities/loans hands-on for inner city youth


 

Our Program ModelS/Course Curriculum

Young Black Achievers will directly provide curriculum and units of study designed to prepare students for mobile app creation and entrepreneurship in a global economy. Our Curriculum is Common Core  State Standards (CCSS) based but provides insight and training that not only meets, but exceeds the standards provided in a traditional school classroom in the state of California. This contains a project based learned element which entails students creating original mobile apps, writing pitch decks and business plans through the use of social media applications,  and interning, working, and/or starting a business in areas of choice.

 

Mobile Application Development

COURSE DESCRIPTION:

Prerequisites: None

This is a 12 week two hour course that introduces students to programming technologies, design, and development of mobile applications. The course will be administered as part of after-school programs and weekend classes to accommodate school schedules. Topics include accessing device capabilities, industry standards, operating systems, programming for mobile applications using an OS Software Development Kit ( SDK), and business development. Upon completion, students should be able to create basic applications for mobile devices.

 

OUTLINE OF INSTRUCTION

I.  Introduction to Programming and App Inventor

   A.  What is a Computer Program

   B.  Introducing App Inventor

   C.  Getting Hands-On with App Inventor

 

II. Working with Media

   A.  Displaying Images

   B.  Duplicating Blocks and Using Dropdowns

   C.  Sounds

   D.  Color Blocks

   E.  Layout Components

   F.  Commenting Blocks

 

III. Input, Variables, and Calculations

    A.  The Text box Component

    B.  Performing Calculations

    C.  Storing Data with Variables

    D.  Creating Blocks with Type blocking

    E.  The Slider Component

    F.  Math Functions

 

IV. Decision Blocks and Boolean Logic

    A.  Introduction to Decision Blocks

    B.  Relational Operators and if Block

    C.  The if then else Block

    D.  A First Look at Comparing Strings

    E.  Logical Operators

    F.  Nested Decision Blocks

    G.  The if then else if Block

    H.  Working with Random Numbers

     I.  The Screen’s Initialize Event

     J.  The ListPicker Component

    K.  The CheckBox Component

 

V. Repetition Blocks, Times, and Dates

  A.  The Notifier Component

  B.  The while Loop

  C.  The for each Loop

  D.  The Clock Component

  E.  The DatePicker Component

 

VI. Procedures and Functions

     A.  Modularizing Your Code with Procedures

     B.  Procedures

     C.  Passing Arguments to Procedures

     D.  Returning Values from Procedures

 

VII.  Lists

       A.  Creating Lists

       B.  Iterating Over a List with for each Loop

      C.  Selecting and Item

      D.  Inserting and Appending Items

      E.  Removing Items

      F.  Replacing Items

      G.  Searching for an Item

      H.  Other List Functions

 

VIII. Storing Data on the Device

       A.  App Inventor Storage Components

       B.  The Application Sandbox

       C.  File Components

       D.  Retrieving a File

       E.  Tiny DB

       F. Tag-Value Pairs

       G.  Storing a Tag-Value Pair

       H.  Retrieving a Value

       I.  Tag-Value Pairs when the Value is a List

       J.  Tiny DB across Multiple Screens

 

IX. Graphics and Animation

     A.  The Canvas Component

     B.  The Ball and ImageSprite Component

     C.  Using the Clock Component to Create Animations

     D.  Dragging Sprites

     E.  Detecting Collisions

 

X.  Working with Text

     A.  Concatenating Strings

     B.  Comparing Strings

     C.  Trimming a String

     D.  Converting Case

     E.  Finding a Substring

     F.  Replacing a Substring

     G.  Extracting a Substring

     H.  Splitting a Substring

 

XI. Text to Speech and Text Messaging

     A.  Text to Speech

     B.  The Texting Component

     C.  Receiving Text Messages

     D.  Sending Text Messages

 

XII. Sensors

      A.  The Location Sensor

      B.  The Orientation Sensor

      C.  The Accelerometer

      D.  Using the ActivityStarter Component to Launch Google Maps

 

XIII. Other App Inventor Capabilities

        A.  Recording Audio

        B.  Taking a Photo with the Phone’s Camera

        C.  The Camcorder Component

        D.  Playing Video

        E.  Selecting Contacts from the Contact List and Placing Phone Calls

        F.  Scanning a Barcode

        G.  Using Voice Recognition

        H.  Connecting to a Twitter Account

         I.  TinyWeb DB

 

*  Other Useful Things for the Developer

   A.  Special Functional Areas.

   B.  Tips and Tools

   C.  Business Development (The Online App Store)

   D.  Marketing your app online

 

Digital Media  Training

COURSE DESCRIPTION

Prerequisites: None

We will partner with the "Leo D. Sullivan  Multi-Media Foundation" to teach inner city youth "digital media", includes "animation" and "multi-media production". This program is unique in that the participants will have an opportunity to interact with professional animators who have or have had active roles in the animation industry.  Also, they will get a hands-on opportunity to experience the importance of the technical trades to the pre- and post- production aspects of developing and completing a multi-media production, and how artistic vision is just as important in 'behind the scenes' activities as well as in the hands on animating aspects.

OUTLINE OF INSTRUCTION

t is our objective to unite youth of all cultures in the community in an interactive environment  with professional role models from the animation industry, reflective of their cultures and genders that are sensitive to the frustrations and obstacles that novices face in the industry.  This is done in conjunction with personnel that can supervise, create, and innovate techniques, as well as help to create artistic material that will have a direct intervention and most importantly, preemptive impact on the students and community served.  The participants will have the opportunity to create projects in a variety of areas with focus on crossover skill development from artistic to technical, and technical to artistic.  Within their classroom, the environment will be that of a professional atmosphere under the pressures of actual production scheduling, but in an atmosphere of discipline, camaraderie, benevolence, and inspiration that will build the values of self-esteem and team work for the benefit of the project and the participant.  Our goal is to provide continuous disciplined programs supervised by industry professionals who, as much as possible, have keen insight to the daily environment that our participants live in.

n partnering with schools, faith based youth programs and youth oriented organizations, it is our objective to expose the youth to the world of animation production multimedia technologies and help them express themselves in a creative and constructive manner.  Our Animation Workshop is available as an addition or extension to existing after school and summer programs for youth between the ages of 10 to 17 years.

Animation Workshop Summary

The Animation Workshop is facilitated with close supervision and stresses the relevance of the field of animation and visual arts media to the participants daily studies, such as reading and writing (storyboard creation), math (movement counting), and social interaction and accountability (group projects).  Science, Technology, Engineering, Art, and Mathematics all play an integral part in producing an animated project as a whole.  The science, engineering, and mathematics fields are now an important aspect of animation production  with the use of computer programs for both 2D and 3D animation.

The Animation Workshop is designed to develop the participant's skills in basic animation production.  During this period, youth will learn the fundamentals of professional animation while being exposed to creative script and storyboard writing, animatics for testing the projects outcome, and nonlinear and linear editing.  This is a foundation class for creative, technical and literal value of being trained in the use of classic animation tools and the new media technology, as applied to animation.  The workshop will expose the participants to various work areas within the animation industry (creative writing, editing, sound, design, etc) and the various career opportunities within the animation industry.

 

Entrepreneurship Training

COURSE DESCRIPTION

Prerequisites: None

Through fun, hands-on activities, 8 week course students learn about the entrepreneurial process, while gaining valuable skills and building a courageous, creative, can-do attitude. Our curriculum is incredibly simple to use, can be taught in all kinds of settings (in-school, after school, with community groups such as the Girl Scouts, or even at home!) and introduces students to the core entrepreneurial mindsets and skillsets needed to take on the challenges of our evolving world. This way, we’re igniting the entrepreneurial spirit in our youth by empowering you to become a champion for their learning. (Passion is mandatory).

 

OUTLINE OF INSTRUCTION

Week 1: Creativity A: Play

Encourage students to learn about play as a tool for creativity, idea generation, and innovation.

 

Week 2:  Creativity B. Observation

Encourage students to learn about observation as a tool for creativity through active observation and practicing the techniques entrepreneurs use to analyze and solve problems they have observed.

 

Week 3:  Intro to Entrepreneurship

Give students an opportunity to experience what it is like to be an entrepreneur and actively learn and develop both their entrepreneurial mindset and skills over time.

 

Week 4:  Intro to Entrepreneurship B

Encourage students to learn more about entrepreneurship and entrepreneurial thinking.

 

Week 5:  Idea Generation A

Explore a range of methods that will help students generate new ideas.

 

Week 6:  Idea Generation B

Deepen students' understanding of idea generation as something that can be learned and practiced to develop solutions.

 

Week 7:  Opportunity Analysis A

Use a case study to show students the process of opportunity analysis (the process of deciding which ideas represent a market opportunity).

 

Week 8:  Opportunity Analysis B

Students experience the process of applying an opportunity analysis to a product or service idea they’ve thought up.

 

Our Success Secrets

 

  • We’re one of the few the programs offering inner city youth tech and entrepreneurship training directly in the ‘hood, along with real intern, job, and micro-business opportunities/funding

 

  • We’re one of the few programs offering inner city youth intern, job, and micro-business opportunities/funding, despite that many kids are naturally inclined in this area

 

  • We’re the only program that directly uses job and business opportunities as a core anti-youth violence and gang prevention/intervention strategy, despite that most gang members say that this is the only thing that will work in the ‘hood

 

Goals & Mission

 

  • Become a community safe haven where inner city youth can not only attain marketable job and entrepreneurship skills, but also find stable jobs and startup business support, including on-going mentorship and micro-businessfunding

 

  • Provide a solution to our gang and youth violence problem that cuts to the root of these issues, and serves as a powerful new method that can be duplicated and implemented on a large scale across America

 

  • Provide readily available ways for inner city youth to legitimately earn money as an alternative to neighborhood drug dealing and crime opportunities, which is the only option most of these youth see as being reachable or realistic


 

Objectives, Operations & MarketinG

 

  • Continue to create comprehensive and suitable classroom learning materials and curriculum

 

  • Secure program youth through collaboration with local schools and youth organizations, Churches, and the criminal justice/probation department

 

  • Reach out to local businesses to secure agreements for them to provide our graduating youth with jobs/internships, and vendor/business opportunities

 

  • Secure teachers and mentors for our tech and computer program classes by through advertising and partnerships with compatible local organizations

 

Program Measurements & Expected Outcomes

 

We will measure the success of the program by the success of students after they complete the program. Particularly, each student that graduates will have an active, internship, job, and/or startup business to step into, which will provide the student with either immediate income, or will at least be able to make an informed decision on whether they would like to pursue a career in technology, digital media, and/or entrepreneurship in the future.

We will engage software and analytical tools to systemize the program, as this will enable us to track progress and identify areas where improvement is needed.

We expect the following outcomes when a student completes our classes...

  • Students will fully understand the basics of computer programming, mobile applications, animation, multi-media production, and social media marketing

  • Students will be able to create/develop mobile application, including ...

  • a. Outline logical actions needed to convert an idea to a fully functioning mobile application.

  • b. Break logical actions into primitive, programmable steps.

  • c. Implement primitive, programmable steps using web-based graphical user interface builder and  drag-and-drop coding techniques.

  • d. Verify, debug, and deploy mobile applications.

  • e. Market and sale mobile applications (or generate revenue from advertising) via social media and in online app stores

  • Students will have a thorough understand of entrepreneurship and how to start and operate a business

  • Students will secure a job/ internship, and/or start a micro-business

  • Students will not participate in violence/gang activity or violence

  • Students will be more ethical and responsible                                                  

  • Student will have the ability to start earning income while attending and/or after they complete school

 

Summation

The new Young Black Achiever inner city tech/business accelerator program will be a smashing success. It will become a model of hope to help stop the senseless violence and gang activity that plagues our inner cities.







 

 

 

 

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